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Page name: Dreaming in Gears [Logged in view] [RSS]
2012-07-17 21:20:23
Last author: Avaz
Owner: Avaz
# of watchers: 15
D20: 9
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Welcome to the Dreaming in Gears RPG! This is originally a tabletop role playing game that I am going to adapt to play here, in wiki form. I, [Avaz], will be your Gamemaster (GM).

Introduction


Here is an introduction to the world:

Circa 1859, rural South Africa. A diamond miner uncovers a strange rock. In its raw form, it looks like a grey rock with ribbons of red, green, blue, and white swirling beneath the surface, seemingly of its own accord. Cutting into the rock does not reveal the underlying ribbons. There is something special, almost magical, about this find, dubbed Element X.

Circa 1865, London. After five years of heavy experimentation, scientists discover that passing an electric current through a pressurized steam chamber containing a small chunk of rock makes various color ribbons appear on the surface of the rock. Four specific volts make each of the four ribbons come to the surface of the rock. In other words, each of the rock’s colors reacts independently to each specific voltage. They find upon further testing that each of those four volts creates a field of subtle atmospheric energy around the rock, with interesting results apiece. Each swirling ribbon, it turns out, corresponds to each of the four natural elements (fire, air, water, earth) thus earning its name Elementium.

While engines and other steam-powered things are already growing popular, Elementium in effect brings upon the Industrial Revolution “before its time.” Direct engineering and scientific implementation of the rock’s abilities produce a number of products that make mundane tasks simpler. The most common of these products is known as the “Magic Box”: a portable device whose power source is carried on one’s back, whereby power is directed to a glove’s fingertips acting as the output mechanism. A layperson (commonly not understanding its technology) was convinced the produced results could be nothing other than magic, hence its name.

Meanwhile, these devices were growing so popular within the military and construction industries that entire corporations sprang up with the singular purpose of mining and selling Elementium. However, despite the relative abundance of the rock, the process of extraction still remains somewhat difficult; meaning only large companies and wealthy collectors could afford it at all, with the world governments primarily churning out products that utilize this power.

The largest conglomeration of companies that now owns and operates several of the prime Elementium mines around the world is The Bengal Corporation. In addition to their own supply, they purchase bulk quantities of the rock from competing firms. They actively seek to monopolize the industry and pay untold sums of money to reacquire the stores of Elementium from private collectors around the globe. Those that resist or refuse have been reported missing. Documents are leaked stating Bengal Corp’s intentions to fix global Elementium prices. When asked, company spokespeople claim the documents are doctored to smear their good reputation as “the world leader in life enrichment through the safe and efficient use of groundbreaking technology.” As proof, they point out that “no employee by that name even works at this organization.” Coincidence?

Circa 1866, New York City. Rumor spreads of a covert resistance party that plans to bring down Bengal Corp., though it is unclear how. Word has it that Antonio DePlesbin is spearheading the group, though no one knows who he is. People assume he does not use his real name. After two decades, rumors reach a fever pitch and travels around the world, though no one ever claims membership.

March, 1888, any city. The game campaign begins. Will you be a vigilante looking to join the resistance? Or will you try to get into the good graces of The Bengal Corporation in an effort to clear their name? Will you try to engineer better uses of Elementium? Just about anything goes.

Playing the Game


Please take some time to read over the ruleset; It is a little over 50 pages long and doesn't include a character sheet or sample adventures. Thankfully, for this wiki game, we'll not need either of those. :)
Ruleset - http://alexhakobian.com/digrpg/rulebook_beta.pdf



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2012-01-16 [Synirria]: *Smiles* Well, I guess give me some time to read over the rulebook, and I'll get back to you with a definite answer. -.O(This is my crafty little wink)

2012-01-16 [Avaz]: Quite lovely. Take your time with it. I know it's kind of a beast to get through at 50 pages, but if you have any questions, feel free to ask!

2012-01-24 [Avaz]: For everyone following along, is the adventure getting exciting or what? I love it! ^_^

2012-01-29 [Avaz]: Hey guys, how would you feel if we started using https://dicelog.com/dice for our dice roller and tracker? I like that you can keep track of them in one place.

2012-01-29 [Flisky]: That would be great except the page won't load on my phone. :P

2012-01-29 [Avaz]: Do you only play on your phone or do you have access to a desktop that can load it?

2012-01-29 [Flisky]: Only on my phone. My desktop doesn't have 'net. Sorry.

2012-01-29 [Lord Josmar]: NOOOO! I hate when the only thing you have to post on is a phone. Makes me gkad we are (hopefully) getting a better comp with taxes so I wont have to worry about it crashing.

2012-01-29 [Viking]: There are problems with that site's cert.

2012-01-30 [Avaz]: Huh, I guess there are.

2012-01-30 [Lord Josmar]: I'm not sure I fully understand the problem with the site's cert.

2012-01-30 [Lord Josmar]: You can try this one: http://www.pbegames.com/roller/

Looks like you can have the results emailed to someone.

2012-01-30 [Lord Josmar]: Wait, nvm. Just read this little line.

The Display option (see Show Results) may not be safe for actual play depending on usage. Nothing prevents an unscrupulous player from hitting reload repeatedly to obtain results they desire.

Still looks like something that would work well.

2012-01-30 [Avaz]: For the time being, I'll just stick to trusting my players not to be cheating on rolls. If I suspect any fudging, I'll step in and do something about it. :F

2012-01-30 [Flisky]: ....I did stop using my devil dice. Mainly because my percentile kept rolling 10...

2012-01-30 [Avaz]: I find that amusing for some reason. They must really deserve their name, eh? :P

2012-01-30 [Flisky]: Yeah. The name is appropriate. :D

2012-03-13 [Avaz]: Updated the logo. I'm also rewriting the whole rulebook to give it more of a steampunky vibe, with language/grammar choices to reflect that. I'm trying to take some of my snark and humor out of it, while still keeping my voice...which is rather hard to do, I think.

2012-03-13 [Lord Josmar]: NO! Don't take the snark and humor out of it!

2012-03-13 [Lord Josmar]: Also, not to sound mean or anything, but I kinda liked the original logo better. This one just feels plain.

2012-03-14 [Avaz]: Plain? Really? I felt it conveyed more of a Victorian-industrial vibe. *shrug*

Maybe if I add a stroke or something to make it pop more. I'll look into it. Granted, it looks better on a white background than a green one, so there's that.

Also, why shouldn't I take out the snark? I thought it wasn't fitting with the theme of the game. Sure it would be fun to leave it in if only my friends were gonna see it, but I gotta think about those dozens (hundreds?) of intertubes people who will be eventually reading it when I release it.

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